it’s the way the game separates all the people that I’m leaving this project thinking of. It’s the the different times the game will be picked up that I’m glad the game was able to capture. It’s the way everyone’s messages are all together and when the message is speaking to you specifically is when you feel the message reach you and when the message is not speaking to you specifically you still feel an atmospheric connection to the message and it helps when you come across the message that’s meant for you, gives you a connection to work with. Thank you.
The interaction is forest-inspired, the way flowers bloom for everyone and seeds stick to everyone, but flowers specifically for pollinators and specifically for specific pollenators and seeds for travellers and specifically for specific travellers and both at specific times and their own in that way and for anyone else also, but mainly or critically anyway for those who’ve been there before for them and may yet be there again or else at least someone like them enough for things to be enough like what it was to carry into a space and be a later thing.
I’m glad this project happened. I hope I can carry the experience with me into new projects. But I know it’s easier to produce this sort of effect on tiny events like this, so I can hope and I can continue working and improving on the delivery of how things happen around other things.
Here’s my playthrough:
in 20 years, I hope the dev of that game finds this and can experience the last part (the first part).
also, if you are Emily Weiss, Esq. or are otherwise: 1. available for consultation and editing services of the agreement and 2. publicly in support of social services and state and legal aid of people who identify as lgbtqia, i would like to hire your services in proofreading and making overall improvements to whatever that silly mess up there is.
Get It's 2042 & You're Still Alive
Leave a comment
Log in with itch.io to leave a comment.